ZamModelViewer.Lol.Vertex = function (r) {
    var self = this, i;
    self.position = [r.getFloat(), r.getFloat(), r.getFloat()];
    self.normal = [r.getFloat(), r.getFloat(), r.getFloat(), 0];
    self.u = r.getFloat(); self.v = r.getFloat();
    self.bones = new Array(4);
    for (i = 0; i < 4; ++i)
        self.bones[i] = r.getUint8();
    self.weights = new Array(4);
    for (i = 0; i < 4; ++i)self.weights[i] = r.getFloat()
};